I'm not sure about BF3, perhaps someone who knows for sure can clear that up. Note that in previous battlefield games, BFBC2 for example, the FOV setting (GstRender.FieldOfView) represented the vertical field of view and not the traditional horizontal field of view like in the Quake engine for example. I'm not sure if the title of this thread accuratly describes the problem or not, however, I think there are a few FOV issues being convoluted, let me try to re-iterate the problems and see if I can explain what I think is happenning.įirstly, the FOV game setting only applies to multiplayer, the single player FOV is locked at what is supposed to be 65 degrees vertical FOV (I think).
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